// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cell ( number : 512-1023 )

#define	MapSizeX_battle01_5	21
#define	MapSizeY_battle01_5	15

const u16 battle01_5_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 battle01_5_MapData[ MapSizeX_battle01_5*MapSizeY_battle01_5 ] = {
0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x061e,0x0606,0x061f,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,0x0609,
0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0626,0x060e,0x0627,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,0x0611,
0x3204,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3200,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3228,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3230,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3238,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3200,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3200,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3228,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3230,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3238,
0x320d,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3200,
0x326e,0x325f,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x325f,0x325f,
0x0676,0x0667,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x0667,0x0667,
};

const MapScreenData battle01_5_map_data =
{
	MapSizeX_battle01_5,
	MapSizeY_battle01_5,
	battle01_5_OutRangeCell,
	battle01_5_MapData,
	&room_char_data,
	&b_tower_char_data
};
